Sága DM

The lanterns gutter. Somewhere past the edge of the map, a door that was never drawn swings open. [Voice: Sága] “Well met, traveler. Shall we begin?”

SAGA

Your AI Dungeon Master

A living table where Sága forges the world, rolls real dice, and narrates every word in voice — for you and up to five friends.

How a saga starts

I

Forge a world

Name a theme. Sága builds the realm, its people, and the trouble you're about to find.

II

Gather your party

One invite link — or a spoken table code — fills a table of six. Everyone plays their own character in the same story.

III

Play it out loud

Type what you do. Sága answers in voice, and the dice fall where they may.

The table, mid-story

Narration, voices, and real dice — this is what a turn looks like.

Sága

The cellar door hangs open. Eldra lifts her lantern, and the dark leans away from it — reluctantly.

Eldra“Quietly now. Whatever nests below, it counts our footsteps.”
Marenstealth check: d20(14) + DEX(+3) = 17 vs DC 15 — success

❓ Yes — a hooded lantern still gives dim light. Maren can try to slip past.

Your move, one tap away

Speak, act, ask, roll, rest — the table waits for you, not the other way around.

Five ways to take your turn — Speak, Action, Ask Sága, Roll Dice, Rest — plus the block editor and Send.

Day or night, your table

Vellum for daylight reading, Duskwater for the late sessions.

The lantern crosses the threshold, and the cellar breathes.

Eldra“Steady. We go down together.”
Vellum · day

The lantern crosses the threshold, and the cellar breathes.

Eldra“Steady. We go down together.”
Duskwater · night

The table is set.

Begin your saga