The lanterns gutter. Somewhere past the edge of the map, a door that was never drawn swings open. [Voice: Sága] “Well met, traveler. Shall we begin?”
SAGA
Your AI Dungeon Master
A living table where Sága forges the world, rolls real dice, and narrates every word in voice — for you and up to five friends.
How a saga starts
I
Forge a world
Name a theme. Sága builds the realm, its people, and the trouble you're about to find.
II
Gather your party
One invite link — or a spoken table code — fills a table of six. Everyone plays their own character in the same story.
III
Play it out loud
Type what you do. Sága answers in voice, and the dice fall where they may.
The table, mid-story
Narration, voices, and real dice — this is what a turn looks like.
The cellar door hangs open. Eldra lifts her lantern, and the dark leans away from it — reluctantly.
❓ Yes — a hooded lantern still gives dim light. Maren can try to slip past.
Your move, one tap away
Speak, act, ask, roll, rest — the table waits for you, not the other way around.
Five ways to take your turn — Speak, Action, Ask Sága, Roll Dice, Rest — plus the block editor and Send.
Day or night, your table
Vellum for daylight reading, Duskwater for the late sessions.
The lantern crosses the threshold, and the cellar breathes.
The lantern crosses the threshold, and the cellar breathes.
The table is set.
Begin your saga